Skip to content
Course content
- Game A1 – Introduction
- Understanding the Environment
- Finite State Machines
- From A to B – Pathfinding!
- Sensors
- Downloadables
- Full Game A1 Project. Explained
- Extra
Course content
- Introduction
- Insights
- Implement Basic Flocking in Pseudocode and Unity
- Refinements for Advanced Flocking Behavior In Pseudocode and Unity
- Conclusion
- Valuable Resources
Course content
- Installation
- Get the materials
- Genetic Algorithms Intuition
- Genetic Algorithms Practical
- a-Learning
- a-Learning Practical
- Deep a-Learning with ANNs
- Deep a-Learning Practical
- Deep Convolutional Q-Learning
- Deep Convolutional a-Learning Practical
- ANNEX 1: Artificial Neural Networks
- ANNEX 2: Convolutional Neural Networks
- Congratulations!! Don’t forget your Prize 🙂