Designing Inteligent User Interface with HTML5, JavaScript and Rule Engines Training Course

  1. Writing your rules
    1. Available rule engines
    2. Stating rules decoratively
    3. Extending rules
  2. Create unit tests for the rules
    1. Available test frameworks
    2. Running tests automatically
  3. Creating GUI for the rules
    1. Available frameworks
    2. GUI design principles
  4. Integrating logic with the GUI
    1. Running rules in the browser
    2. Ajax
    3. Decision tables
  5. Create functional tests for the GUI
    1. Available frameworks
    2. Testing against multiple browsers

Android Fundamentals Training Course

Introduction

  • What is Android?
  • Android SDK
  • Android JVM
  • The Software Stack
  • The Development Tools (ADT)
  • User Interface
  • Installing Development Tools
  • Content Providers
  • Services
  • Intents
  • Activities
  • Views
  • Configuration File
  • Simple Hello World
  • Application Artifacts
  • Asset Packaging Tool
  • Entry Point Activity
  • Intent
  • Calling Other Activities
  • The Activities Stack
  • Paused & Stopped Activities
  • SQLite Database
  • System Management
  • Separated Processes
  • Component & Integration Architecture

Application Resources

  • Introduction
  • What are Resources?
  • String Resources
  • Layout Resources
  • Code Samples
  • Resource Reference Syntax
  • Compiled Resources
  • Compiled Animation Files
  • Compiled Bitmaps
  • Compiled UI View Definitions
  • Compiled Arrays
  • Compiled Colors
  • Compiled Strings
  • Compiled Styles
  • Compiled Arbitrary Raw XML Files
  • Uncompiled Resources
  • The .apk File
  • Assets
  • Assets & Resources Directory Structure

The Intent Concept

  • Introduction
  • Intent Filter
  • Use Intent to Start Activity
  • Android Available Intentions
  • Code Samples
  • Intent Categories
  • Late Run-Time Binding
  • Use Intent to Start Service
  • Broadcast Receivers
  • The Intent Object Structure
  • The Intent Component Name
  • The Intent Action
  • The Intent Data
  • The Intent Category
  • The Intent Extras
  • The Intent Flags
  • Intents Resolution
  • Intent Filter Structure
  • The Action Test
  • The Category Test
  • The Data Test
  • Multiple Matches
  • Android Predefined Intents
  • Samples

User Interface Controls

  • Introduction
  • GUI Sample in Source Code
  • GUI Sample in XML
  • GUI Sample in XML & Source Code
  • TextView
  • TextView Sample
  • TextView Style Sample
  • EditText
  • EditText Sample
  • AutoCompleteTextView
  • AutoCompleteTextView Sample
  • MultiAutoCompleteTextView
  • MultiAutoCompleteTextView Sample
  • Button
  • Button Sample
  • ImageButton
  • ImageButton Sample
  • ToggleButton
  • ToggleButton Sample
  • CheckBox Control
  • CheckBox Control Sample
  • RadioButton Control
  • RadioButton Control Sample
  • ListView
  • ListView Sample
  • GridView Control
  • GridView Control Sample
  • Date & Time Controls
  • Gallery Controller
  • MapView
  • WebView

Layout Managers

  • Introduction
  • LinearLayout
  • Layout Weight
  • Gravity
  • Samples
  • TableLayout
  • Padding Properties
  • RelativeLayout
  • AbsoluteLayout
  • FrameLayout
  • TabsHost

Menus and Dialogs

  • Introduction
  • Menu Interface
  • MenuItem Interface
  • SubMenu Interface
  • Menu Items Group
  • Menu Items Attributes
  • Container Menu Items
  • System Menu Items
  • Secondary Menu Items
  • Alternative Menu Items
  • Creating Menu
  • Sample
  • Menu Items Groups
  • Menu Items Events Handling
  • Overriding Callback Function
  • Define Listener
  • Using Intents
  • Expanded Menu
  • Icon Menus
  • Sub Menus
  • System Menus
  • Context Menus
  • Samples
  • Handling Menu Events
  • Creating Menu using XML
  • Alert Dialog
  • Prompt Dialog
  • Samples

Touchscreens

  • Introduction
  • Motion Events
  • Events Sequences
  • Events Handling
  • Handling Method
  • Samples

Style Definition

  • Introduction
  • Style Definition
  • Samples
  • Style Definitions Inheritance
  • Style Properties
  • Theme Definition
  • Predefined Themes
  • Predefined Themes
  • Inherit Predefined Theme
  • App Widgets Development
  • App Widgets Overview
  • Practical Samples
  • Basic App Widget Structure
  • Configuration Activity
  • Design Guidelines

Location Based Services

  • Introduction
  • The Map Key
  • The MD-5 Signature
  • Google Maps Key
  • Required Permissions
  • Code Sample
  • The Map Controller
  • Code Samples
  • Maps Overlays
  • Code Samples
  • The Geocoder Class
  • The Address Class
  • The LocationManager Class
  • The LocationListener Interface
  • The Debug Monitor Service (DMS)

Web Services

  • Introduction
  • The HttpClient Class
  • The HttpGet Class
  • The HttpPost Class
  • The HttpResponse Class
  • Code Samples
  • HTTP Get Request
  • HTTP Post Request
  • Code Samples
  • Timeout Exceptions
  • Threading Issues

Android Services

  • Introduction
  • Creating Services
  • The Service Class
  • Background Tasks
  • Inter Process Communication
  • Separated Implementation
  • Local ServiceRemote Services
  • AIDL Compiler
  • Creating Remote ServiceUsing Remote Service
  • Samples

Media Framework

  • Introduction
  • Playing Audio
  • Playing Video
  • Simple MP3 Player Demo
  • Simple Video Player Demo

Android Security Model

  • Introduction
  • Deployment
  • The keytool Utility
  • The jarsigner Utility
  • Deployment using Eclipse
  • Separated Processes
  • Declarative Permission Model

Graphics Animation

  • Introduction
  • Frame by Frame Animation
  • Code Sample
  • Tween Animation
  • Code Samples

Basic Graphics

  • Introduction
  • The Drawable Abstract Class
  • Code Sample
  • The ShapeDrable Abstract Class
  • Code Sample

OpenGL Graphics

  • Introduction
  • The glVertexPointer Method
  • The glDrawElements Method
  • Code Sample

Customized Views

  • Introduction
  • Customized Progress Bar
  • Model View Controller

Android Threads

  • Introduction
  • The UI Thread
  • The Single Thread Rule
  • The runOnUiThread Method
  • The post Method
  • The postDelayed Method
  • The Handler Class
  • The AsyncTask Utility Class
  • Sending Messages to Handler
  • Background Threads Caveats

Application Life Cycle

  • Introduction
  • Activity Life Cycle Methods
  • The onStart() and onResume() Methods
  • The onPause() and onStope() Methods
  • Return Back to Previous Activity
  • The onStop() and onDestroy() Methods
  • The onCreate() Method
  • The onPause() Method

SQLite Database

  • Introduction
  • SQLite Implementation
  • The SQLiteOpenHelper Class
  • The onCreate() Method
  • The onUpgrade() Method
  • The onOpen() Method
  • The getWriteableDatabase() Method
  • The getReadableDatabase() Method
  • The SQLiteDatabase Class
  • The execSQL() Method
  • The insert() Method
  • The delete() Method
  • The rawQuery() Method()
  • Code Samples
  • The query() Method
  • Code Samples

Content Providers

  • Introduction
  • Android Built-In Content Providers
  • SQLite Database
  • Content Providers Architecture
  • Content Providers Registration
  • Content Providers REST Access
  • Content Providers URL Structure
  • Content Providers Mime Types
  • Using Content Provider
  • Retrieving Records,Adding Records
  • The Cursor Object,The ContentValues() Object
  • Content Provider Demo
  • Developing Content Providers
  • Code Samples
  • The SimpleCursorAdapter Class
  • The onCreate() Method
  • The query() Method
  • The insert() Method
  • The update() Method
  • The delete() Method
  • The getType() Method
  • Code Samples
  • Changes Notification

Shared Preferences

  • Introduction
  • The SharedPreferences Interface
  • The SharedPreferences.Editor Class
  • Code Samples

File Management

  • Introduction
  • Creating Files
  • Accessing Simple Files
  • Accessing Raw Resources
  • XML Files Resources
  • SD Card External Storage

Dalvik VM

  • Introduction
  • Comparing with JVM
  • The dex File Format
  • The dx Utility
  • Garbage Collector
  • Controlling the Dalvik VM

Background Applications

  • Introduction
  • Services
  • Background Threads
  • Making Toasts
  • Notifications
  • Other System Services
  • Background Activity Sample

Activity Data

  • Introduction
  • The Intent Class
  • Start Activity Methods
  • Passing Data between Activities
  • Coherent User Experience
  • Code Sample

SMS Messages

  • Introduction
  • The SMSManager Class
  • The SEND_SMS Permission
  • Sending SMS
  • Receiving SMS

Telephony

  • Introduction
  • Initiate Phone Calls
  • The android.telephony Package
  • The CallLocation Class
  • The PhoneStateListener Class
  • The ServiceState Class
  • The TelephonyManager Class
  • Limitations,Android VoIP

Web View

  • Introduction
  • The WebView Class
  • The android.webkit Package
  • The INTERNET Permission
  • The loadUrl() Method
  • JavaScript Support
  • The loadData() Method
  • The WebView Methods
  • The WebViewClient Class
  • The WebChromeClient Class

Java Language

  • Introduction
  • The Limits
  • Third Party Java Libraries

Debugging

  • Introduction
  • Eclipse Java Editor
  • Eclipse Java Debugger
  • Logcat
  • Android Debug Bridge
  • Dalvik Debug Monitor Service
  • Traceview
  • Instrumentation Framework

Adapters

  • Introduction
  • Classes Hierarchy
  • The Adapter Purpose
  • The SimpleCursorAdapter Class
  • The ArrayAdapter Class

Live Wallpapers

  • Introduction
  • Develop Live Wallpaper
  • User Interaction
  • The user-sdk Element
  • The uses-feature Element
  • PerformanceCode Samples

BroadcastReceiver

  • Introduction
  • Registering a Receiver
  • Receiver Life Cycle
  • Code Samples

Bluetooth

  • Introduction
  • The Capabilities
  • The BluetoothAdapter Class
  • The BluetoothDevice Class
  • The BluetootnSocket Interface
  • The BluetoothServerSocket Class
  • The Bluetooth Class
  • Bluetooth Permission
  • Setting Up Bluetooth
  • Finding Devices
  • Querying Paired Devices
  • Devices Discovery
  • Enabling Discoverability
  • Devices Connection
  • Code Samples

Text To Speech

  • Introduction
  • Pico Engine
  • Demo
  • Single TTS Engine
  • Code Samples

Android Search

  • Introduction
  • Suggestions Providers
  • The onSearchRequest() Method
  • Suggestion Provider

Camera

  • Introduction
  • Auto Focus
  • Picture Parameters
  • Scene Modes

Accelerometer

  • Introduction
  • The SensorManager Class
  • The SensorListenr Interface

Compass

  • Introduction
  • The SensorManager Class
  • The SensorListenr Interface

Vibration

  • Introduction
  • The Vibrator Class
  • Vibration Sequences

WiFi Connectivity

  • Introduction
  • The WifiManager Class
  • User Permissions
  • Searching for Hot Spots
  • Connecting Hot Spots

Networking

  • Introduction
  • Java Networking Classes
  • Android Networking Classes
  • Apache Networking Classes

Input Method Framework

  • Introduction
  • The android:inputType Attribute
  • Customized IMF

Device Rotation

  • Introduction
  • Two XML Layout Documents
  • Code Samples

Localization

  • Introduction
  • Default Resources
  • Current Locale
  • Testing
  • Custom Locale
  • Code Samples

Memory Management

  • The Application Context
  • Screen Orientation Changes
  • Static Inner Classes
  • Weak References
  • Garbage Collector

Speech Input

  • Introduction
  • The RecognizerIntent Class
  • Start Speech Recognition
  • Google Server Side
  • The Language Model
  • Free Form Language Model
  • Web Search Language Model

Development Tools

  • Introduction
  • The aapt Tool
  • The adb Tool
  • The android Tool
  • The ddms Tool
  • The dx Tool
  • The draw9patch Tool
  • The emulator Tool

Instant Messaging

  • Introduction
  • Jabber Protocol
  • GTalk Interaction

iPhone and iPad Development using Swift 3 and Xcode 8 for iOS 10 Training Course

Development environment

  • Development environment requirements
  • Xcode and the iOS SDK
  • Apple Developer Registration
  • Reasons why Applications get rejected
  • Human Interface Guidelines

Xcode iOS Projects

  • Overview of Xcode
  • Creating an iOS project
  • Running on simulator and real devices

Adaptive Layout

  • Storyboards
  • Multiple Device Support
  • Icon Sizing and Device Orientation
  • UI Components
  • Building a User Interface

Swift

  • Swift programming language overview
  • Variables, constants and data types
  • Language constructs
  • Using Xcode to develop Swift applications
  • Playground

Swift Classes and Scenes

  • Creating Swift classes
  • Instance variables and initialisation
  • Memory management
  • Strong and weak references
  • Constructor types
  • Protocols, Hashable and Printable
  • Inheritance
  • Creating Scenes
  • Implementing View Controllers
  • Outlets and Actions

Working with Graphics

  • Adding icons and images
  • Using the SpriteKit API
  • Animating Sprites

User Interaction

  • Buttons and handlers
  • Pan gesture recognition
  • Tap gesture recognition

Multiple Screen Applications

  • Table Navigation
  • Tabbed Applications
  • Navigation Controllers

Location Services

  • Position and Altitude
  • Compass Direction

Device Access and Storage

  • File Storage
  • Music Library Access
  • SQLite Database Access

Bluetooth

  • Bluetooth API
  • Centrals
  • Peripherals

Speech Framework

  • Speech to text
  • Text to Speech

Networking

  • Network Access
  • Serialising and Deserialising JSON
  • REST Web Services

iPhone and iPad Development using Swift 3 and Xcode 8 for iOS 10 Training Course

Development environment

  • Development environment requirements
  • Xcode and the iOS SDK
  • Apple Developer Registration
  • Reasons why Applications get rejected
  • Human Interface Guidelines

Xcode iOS Projects

  • Overview of Xcode
  • Creating an iOS project
  • Running on simulator and real devices

Adaptive Layout

  • Storyboards
  • Multiple Device Support
  • Icon Sizing and Device Orientation
  • UI Components
  • Building a User Interface

Swift

  • Swift programming language overview
  • Variables, constants and data types
  • Language constructs
  • Using Xcode to develop Swift applications
  • Playground

Swift Classes and Scenes

  • Creating Swift classes
  • Instance variables and initialisation
  • Memory management
  • Strong and weak references
  • Constructor types
  • Protocols, Hashable and Printable
  • Inheritance
  • Creating Scenes
  • Implementing View Controllers
  • Outlets and Actions

Working with Graphics

  • Adding icons and images
  • Using the SpriteKit API
  • Animating Sprites

User Interaction

  • Buttons and handlers
  • Pan gesture recognition
  • Tap gesture recognition

Multiple Screen Applications

  • Table Navigation
  • Tabbed Applications
  • Navigation Controllers

Location Services

  • Position and Altitude
  • Compass Direction

Device Access and Storage

  • File Storage
  • Music Library Access
  • SQLite Database Access

Bluetooth

  • Bluetooth API
  • Centrals
  • Peripherals

Speech Framework

  • Speech to text
  • Text to Speech

Networking

  • Network Access
  • Serialising and Deserialising JSON
  • REST Web Services