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- Introduction
- Setting up Your Development Environment
- Fundamentals of C# for Gaming
- Fundamentals of Javascript for Gaming
- Working with the Interface
- Manipulating Objects
- Importing and Exporting Assets
- Setting the Scene
- Applying Physics to the Objects in the Game
- Combining Assets to Create Complex Objects
- Populating the Scene
- Implementing Behaviors
- Developing Boo, JavaScript and C# Scripts
- Culling
- Adding Animation
- Managing the Lighting
- Rendering and Building the Game
- Optimizing Your Game
- Packaging Your Game for Distribution
- Summary and Conclusion